Pirate Captain's room Environment

This is an environment i've been working on during the last two weeks, it's a captain's cabin on a pirate ship, made to practice my interior design with asset creation, made with blender, zbrush, marvelous designer, substance painter, substance alchemist and photoshop, let me know how can i improve my work!
All assets used in this scene are available in my artstation store.
The final polycount of this scene is 400k polys with more than 200 objects, all 4k textures including tileable and procedural.